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Quarter realisation in 3D

von am 17. Jan. 2011, unter Origins Development

After Theunis hase done some awesome groundwork, here now a first insight into the 3D-realisation of the quarter-scene.

Of course there isn’t much ready till now, but regular updates will accompany the creation of this scene. So stay tuned ;)

Update – 17.11. – 15:55

Update 18.01. – 13:16

I know, I know. The textures of the ceiling are not working yet ;)

Update 18.01. – 19:14

Update 19.01. – 15:06

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Quarter – WiP

von am 12. Jan. 2011, unter Origins Development

Right now our Concept-Artist Theunis is working on a crew-quarter… The first wor-in-progress-image I don’t want to keep away from you :)

Update – 13.01. 10:33
This scene will become amazing! :)

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NX-01-Additions

von am 10. Jan. 2011, unter Origins Development

While taking a closer look to the model of the Enterprise there are several points to improve.
Some of those areas are updated now, as shown in the pictures below:

Update:
The new-old Enterprise in Motion.

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Anger is illogical

von am 06. Jan. 2011, unter News

This morning I’ve found a wonderful instruction video about “How to deal with anger”. In this guide Paul has a set on Pete.
This may not be that funny you might think now, but if you try to imagine for Paul Mr. Spock and for Pete Cpt. James T. Kirk it become very funny.
To do not push our imagination to the limit OneMinuteGalactica have assumed this task for us :)

Source:
The Brainbar

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Drexler’s NX-01-Refit as model-kit!

von am 05. Jan. 2011, unter News

Already when I saw the 3D-Renderings of Doug Drexler’s NX-01-Refit for the Ships-of-the-Line Calendar, I was fallen in love :)
Now there is a first Conversion-Kit for the 1:1000 Model at Starfleet-Models ready to be ordered and who is capable to tinker can get some really cool results as you can see in the following images from Modelermagic:

You can get the set for USD 39, but perhaps there will be a kit for 1:350-scale models, too, what should make happy all owners of the Polar-Lights-Version.
But then please create a 1/850-Version … I fancy the Bandai-Enterprise for quite a while ;)

Source(s):
drex files
Modelermagic
Starfleet-Models

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Another milestone

von am 04. Jan. 2011, unter Origins Development

Happy new year from the crew of Star Trek: Origins! :)
After the holidays finally the seventh and with it the antepenultimate chapter of our adventure has been finsihed.

After the last two chapters are done, all the locations can be defined and created but of course we will let you see some insight views into the scenes for the first part of the game ;)

An successful and exciting  2011!

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Merry Christmas

von am 24. Dec. 2010, unter News

The developers of Star Trek: Origins wish you a very Merry christmas and fine hours with your loved ones!! :)

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Infinite Space Concept Art

von am 09. Dec. 2010, unter News

Besides the longer available first promotion-image for 2011 announced browsergame Star Trek Infinite Space, now I found two concept-sketches which I don’t want to keep apart from you. I’m looking foward to what Gameforge and/or the developers have created for not following the track of “shot at everything that moves – mission accomplished”.


Quelle: http://startrek-is.com

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Small update on logo

von am 05. Dec. 2010, unter Origins Development

While elsewhere candles are being litten up on second advent, I worked this sunday, besides on some detail-attachments to chapter VII, on the logo of Star Trek Origins.

On the one hand I want to make visibile on the first view, that Origins is an Adventure (this is why I’ve added a subline), on the other hand I replaced the Font with one TOS-like. The reason for this is the atmosphere of the fame, because even if the adventure is dealing with Archer and his crew, we experience an evolution to the “next generation” and to the birht of the Federation.

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The beginning ot the storyboards

von am 03. Dec. 2010, unter Origins Development

Of course, I’m no Theunis und no Sander but as early prework for all the scenes of the game those sketches suit (I hope) :)

Armed with tons of reference-material, maps and plans from The Enterprise Project, pencil and paper step by step the locations of the games are developed.

The composition of important and special scenes of course I left to the professionals :) After the concept-sketches are done, the realisation is done in 3D for the backgrounds and the cutscenes.

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